Making cool menus with Roblox Eclipse UI Library

If you've been looking for a clean way to dress up your scripts, the roblox eclipse ui library is honestly one of the better options out there right now. Most people who spend their time scripting in Luau eventually get tired of the default, clunky Roblox GUI objects. It takes forever to design a menu from scratch—tweening every frame, setting up the layout orders, and making sure the color palette doesn't look like a neon nightmare. That's where these pre-made libraries come in handy, and Eclipse has definitely carved out a spot for itself in the community.

Why people are switching to Eclipse

There's a specific vibe that the roblox eclipse ui library brings to the table. It's dark, sleek, and feels a bit more "pro" than some of the older, blockier libraries we used to see back in the day. If you've ever used libraries like Kavo or Rayfield, you'll feel right at home here, but Eclipse has its own unique flair.

One of the main reasons it's picked up steam is just how little effort it takes to make something that looks like you spent hours on it. You don't have to worry about the math behind a sliding toggle or the weird clipping issues that happen when you try to scroll through a long list of buttons. It handles all that heavy lifting in the background. You just tell it you want a button, give that button a name, and tell it what code to run when someone clicks it. Simple as that.

Getting started with the setup

Setting up the roblox eclipse ui library isn't rocket science. Most of the time, you're going to be using a loadstring to pull the library into your script. This is pretty standard for Roblox script hubs or utility tools because it means the library stays updated without you having to manually replace the code every time the developer fixes a bug.

Once you've got the library loaded into a variable, you usually start by creating a "Window." Think of the window as the main house. Everything else—the tabs, the toggles, the sliders—is just furniture you're putting inside. You can usually name the window whatever you want, and most versions of Eclipse let you pick a custom theme color, though the default dark mode is usually what people stick with because it looks the cleanest.

Organizing your script with tabs and sections

Nobody likes a messy UI. If you have fifty different buttons all crammed onto one screen, it's going to be a nightmare for anyone trying to use your script. The roblox eclipse ui library handles this by using a tab system.

You can break your script down into logical categories. For example, if you're making a tool for a specific game, you might have one tab for "Movement," another for "Combat," and a third for "Settings." Inside those tabs, you can even add sections to further group things together. It makes the whole experience feel much more like an actual application rather than just a floating box of buttons.

I've seen some people try to put everything in one tab, and it just doesn't work. The beauty of Eclipse is that switching between tabs feels snappy. The transitions are usually smooth, and it doesn't lag out the game, which is a huge plus if you're playing something that's already intensive on your CPU.

The fun stuff: Buttons, toggles, and sliders

This is where the roblox eclipse ui library really shines. Let's talk about the actual interactive elements.

Buttons are the most basic thing you'll use. You click it, something happens. Maybe it teleports you, maybe it gives you an item. In Eclipse, these buttons usually have a nice hover effect so the user knows they're actually interacting with it.

Toggles are for things that need to stay on or off. Think of things like "Auto-farm" or "Infinite Jump." The toggle in Eclipse usually has a clear visual indicator—like a color change or a sliding switch—so there's no guessing game about whether the feature is active.

Sliders are great for when you need a range of values. If you want to change your walk speed or jump power, a slider is way better than a button. It lets the user fine-tune exactly how fast they want to go. The roblox eclipse ui library handles the math for these sliders really well, so you don't have to write complex functions to translate a mouse position into a number.

Dropdowns and Color Pickers are the more advanced elements. Dropdowns are perfect for selecting from a list of players or choosing a specific weapon. Color pickers are a bit more niche, but they're awesome if you're making a script that lets users customize how the UI itself looks or if they're changing the color of an in-game object.

Customization and making it your own

While the "out of the box" look of the roblox eclipse ui library is great, you don't want your script to look exactly like everyone else's. A lot of people forget that you can usually tweak the colors and themes.

Changing the accent color can completely change the vibe of the menu. A deep purple or a neon green can make it stand out. Just don't go too overboard with the brightness—no one wants to be blinded by a UI when they're playing in a dark room at 2 AM.

The library also supports different types of notifications. Instead of just having a menu pop up, you can send "toast" notifications to the corner of the screen. This is super useful for giving the user feedback, like "Script Loaded" or "Feature Enabled," without interrupting what they're doing.

How it compares to other libraries

If you've spent any time in the Roblox scripting scene, you know there are a million UI libraries. You've got Rayfield, which is incredibly polished but can be a bit heavy. You've got Orion, which is super popular because it's so easy to use. So, where does the roblox eclipse ui library fit in?

I'd say Eclipse is the middle ground. It's more modern-looking than the old V3rm-era libraries, but it's not as "bloated" as some of the high-end ones that try to do too much. It's reliable. It doesn't break every time Roblox pushes an update to their engine, which is a massive headache for developers.

One thing to keep in mind is that some libraries are better for certain types of games. If you're building something for a very fast-paced game, you want a UI that's lightweight. Eclipse is generally pretty good about not eating up your frames, which is why a lot of people prefer it for competitive games or heavy simulators.

Tips for better UI design

Just because you're using the roblox eclipse ui library doesn't mean your UI will automatically be perfect. You still have to put some thought into the layout.

First, keep your labels short. Instead of "Click this button to increase your movement speed," just call it "Speed Boost." It keeps the UI looking clean and prevents text from clipping through the frames.

Second, don't overcomplicate the tabs. If you have more than five or six tabs, your UI is going to start feeling crowded. Try to consolidate features where it makes sense.

Lastly, always include a way to close or minimize the menu. There's nothing more annoying than a script that takes up half the screen and can't be hidden. Most versions of the roblox eclipse ui library come with a built-in "Bind" or "Toggle Key," which lets the user open and close the menu with a single keypress, like RightControl or Insert.

Final thoughts on using Eclipse

At the end of the day, the roblox eclipse ui library is a solid tool for anyone who wants to make their scripts look professional without needing a degree in graphic design. It's easy to implement, looks great by default, and offers enough customization to keep things interesting.

Whether you're just starting out with Luau or you've been scripting for years, having a reliable UI library in your toolkit is a game changer. It saves you so much time that you can spend actually working on the logic of your script rather than worrying about why a button isn't centering correctly. If you haven't tried it out yet, it's definitely worth a look for your next project. It's one of those things that, once you start using it, you'll wonder why you ever bothered making UIs from scratch in the first place.